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Stanford Dragon
For this piece, I was tasked with replicating a shader; based off of a rock. This rock can be seen in the middle left of my picture. I then used this shader on a Standford Model and integrated it into a scene. Below is the final result and following that video is a breakdown process showing the steps I took to composite the various layers I used in Maya and into Nuke, also the steps I went through to create the correct shader to match my rock, and the beginning process of the images I took and initial composites I did to use in my process for my final piece.
Breakdown:
Below are breakdown's illustrating my process. This next video is breaking down all the various layers I used to fully integrate my dragon into my scene.
Shader Breakdown:
Below is a turntable of the two materials I made for my final shader. I made two separate shaders in Maya and then composited them together in Nuke; in order to correctly grasp the various layers of my rock.
Process:
Below is the process I took to create this final piece. I started off with taking a clean plate image as well as images with a cube (for perspective), a grey ball (for shadows), and a chrome ball (for reflections).
From there I went to match the ball in Maya and composite in Nuke with the data I received from the images I took. Below is a video breaking down the various layers I used in rendering and compositing. I applied these layers to my Stanford Dragon model with its appropriate shaders to match my rock and composite to get the final result at the top of the page.
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