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Panda
This was a collaborative project I worked on with fellow peers. This piece is still a work in progress. Below the video is the topology of the model, the texture maps used and the hdr I used in the look dev rig. Further down the page is the inspiration and goals for this piece. We used the Arnold Renderer in Houdini as well as Maya for the model and Substance Painter for the texture. I am responsible for lighting the look dev rig.
Inspiration & Goal
Below are images that we were using as the scene reference and posing reference.
Below are images that I was using as a reference for the desired lighting for our scene as well as the HDR I used for the look dev rig.
Model
Texture Map
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