top of page
Snowdrop Lights
Project 2
Day 1
January 15, 2019
For my fantastical plant, I wanted to combine a snowdrop plant with a lightbulb. I initially thought of combining these two objects together when I discovered the snowdrop flower. I immediately thought of its stem looking like a lightbulb socket. Then I came up with the idea of replacing the pollen center of the plant with a filament of a lightbulb. I would then have the petal texture transition from petal to glass as the camera moves to reveal the other nature of the plant
Day 2
January 18, 2019
I was actually able to find a downloadable model online of a Snowdrop plant and it accurately depicts the plant. The obj file came with textures and uv's already laid out. I will not use the textures that came with the model. Here is a link to where I downloaded the model:
https://free3d.com/3d-model/snowdrop-flower-v1--381073.html
Day 3
January 22, 2019
Here is my most recent look dev rig with my current shaders and a close up of the petals. I used my own shaders based off of the uv's given to me when I downloaded my model. I also found a filament model that can be found at this weblink: https://www.cgtrader.com/items/792076/download-page
I still want to tweak my shader. I want to add some type of opacity or more subsurface to the petal shader. I also still need to add a specular element and bump map to the shader
To make my texture I used the uv's given to me when I downloaded the model. I then downloaded a high res image of a petal and placed it accordingly with the uv's. Then I did some color correction to match the actual colors of the petals.
Day 4
January 26, 2019
I started off with thinking of a good composition for my render. I was thinking of this camera move to reveal some type of small meadow of the snowdrop flowers as they change into lightbulbs. I also wasn't sure if I wanted to have just one filament in the center of the plant or multiple.
Day 5
January 27, 2019
After receiving feedback. I came up with three other options for my camera move that gives more of a reveal to the main flower in the shot.
After looking closer at the UV's given to me when I downloaded the model I realized these UV's actually weren't that good. I went into the UV editor and found all detached pieces so I sewed together all the stray pieces and then used the layout tool to have the least amount of empty space. This image was my result.
Day 6
January 29, 2019
This is my shader ball for my petal texture. As of right now, I am pretty happy with how it is turning out. My next step would be to layout the texture map I have for the petal according to the UV's of the petals. I have a texture map and a bump map on this shader. I'm also using subsurface and coat.
This is my shader ball for my stem texture. I followed the same steps as when I made my petal shader. My next step would be to layout the texture map I have for the stem according to the UV's of the stem just as I will do for the petals. I also have a texture map and a bump map on this shader. I'm also using subsurface and coat.
Here is the HDR that I used in my most recent look dev rig. I took this HDR with a 360 camera a few months ago and I thought that this would provide a good setting for my Snowdrop plant.
Day 7
January 30, 2019
Here is a render sequence test of my mix shader. I am transitioning between my petal shader and glass shader. In the blend mode of the mix shader, I plugged in a 2D noise to create some variation as the shader changes. Below are the parameters of the noise that I keyframed across the animation.
All Petal at the beginning of the shot.
Mix between the two at the middle of the shot.
All glass at the end of the shot.
Day 8
January 31, 2019
Here is my most recent test render. This will be the final shot in my sequence. I added in background trees (image below) and a sky to fill up the rest of my scene. What I have left to do is apply my mix shader to the petals, apply my stem shader to the stem and leaves of the plant. I will also use depth of field in which the background will be blurred. I also need to adjust render settings for noise.
I did not model this tree I downloaded it from this link:
https://www.cgtrader.com/items/147597/download-page. I am using two of these trees to fill the background of my image.
Here is the new playblast of my camera move after critique. The background trees can also bee seen in this playblast. This new camera move provides a better reveal of the fantastical plant as its petals will change from petal to glass to reveal the filament inside.
Day 9
February 1, 2019
Here are some of my first final composites of my fantastical plant after it has changed into a light bulb. So far I the major changes I need to make are adjusting the render settings for noise. I really like the bokeh effect I am getting from the specular from the glass and filaments from the plants in the background. I still want to tweak my glass shader for the petals. I feel like the sort of look like plastic spoons so I'm thinking about either doing frosted glass or adding a bump map to give them some variation.
Day 10
February 1, 2019
Here is the final rendered animation of my fantastical plant. I'm really happy with how it came out. I want to come back to this and improve the stem textures, get rid of noise in the glass petals. I also want to animate the filaments flickering on and possibly have the petals open up. I also want to figure out how I can blur the edge of my main flower so when I used the depth of field there isn't as prominent of an outline as there currently is.
Here is a breakdown of all the various AOV's used to achieve my final result.
Look Dev Rigs:
I changed the tree I used in my initial background this is the link where I got the model:https://www.cgtrader.com/free-3d-models/plant/conifer/tree-green-high-poly
Final texture maps:
Shaders:
Mix Shader
Petal Shader
Glass Petal Shader
Leaf Shader
Tree Bark Shader:
bottom of page